![]() Nintendo Power Ī preview of the game was featured in the 76th issue, showing a few differences. Additionally, Squawks was used in Parrot Chute Panic before being replaced by Quawks. Mainbrace Mayhem and the boss level Krow's Nest originally took place during a storm (like in Topsail Trouble) but was changed to a cloudy blue sky in the final version. Web Woods did not feature any fog and Lava Lagoon did not have any lava. Klampons were originally Klaptraps, who were likely used as a placeholder. X somehow managed to be included in the official German player's guide, which cryptically states that he is a character that no one has known or has seen. Despite his status as a cut character, Mr. He also possessed two small hooks for hands. X was a phantasmagoric white Kremling with red eyes, wearing a large black jacket covered in army medals. X was an early version of the enemy Kackle, a ghostly Kremling that appears in the level Haunted Hall and chases the Kongs throughout the level in the final version of the game. Among these enemies was a sinister looking character simply dubbed "Mr. The Rare Witch Project website once had previews of several upcoming enemies and characters for Donkey Kong Country 2: Diddy's Kong Quest. The artwork comes from a German player's guide. X, an abandoned character from Donkey Kong Country 2: Diddy's Kong Quest. These included charged up versions of the Cartwheel/Helicopter Spin, the ability to execute the previously-mentioned attacks while in the air, and a "sommersault bomb" where the Kongs would "roll up in a ball sommersault down vertically to hit enemies smash objects".Įarly builds Rare Witch Project Preview and German strategy guide The document also makes mention of planned abilities not present in the final game.The chart also mentions hidden upgraded versions of the Cartwheel and Helicopter Spin which would spin twice instead of once, as well as similar power ups for the Animal Friends.A chart posted by Gregg Mayles shows that moves such as the Helicopter Twirl and team up were not part of the characters' basic movesets, but rather would need to be unlocked by defeating bosses.During pre-production, Dixie Kong had many name suggestions, including "Dinky" (which was later considered for Kiddy Kong and used as his Japanese name) and "Diddiane".While in pre-production, a number of possible subtitles for the game were suggested, among them the final title "Diddy's Kong Quest".Players would have to find Enguarde to move at a more regular speed. For underwater swamp levels it was suggested that swimming be slower than normal.A proposed easter egg for the Monkey Museum would have been a cheat code for the SNES version of Killer Instinct.A cloud stage was proposed in which players would move around inside the clouds, and would have to continuously jump to avoid sinking through.A "banana fueled vehicle" was suggested at one point.It was also suggested that players could play as Cranky as well as Funky Kong and Candy Kong in certain levels. This also suggests that, at that point in development, Diddy Kong was not planned to be the starring character. It was suggested that his moves would use his cane, as well as possibly his beard. ![]() According to a series of concepts posted by designer Gregg Mayles, it was suggested that Cranky Kong be a playable character, either teaming up with or as a rival to Donkey Kong.2.1 Rare Witch Project Preview and German strategy guide.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |